shader_animated_t shader_t
A pixel shader that may or may not update based on the current time.
Definition renderable.hpp:48
A basic image that is a single color when not transparent.
Definition compressed_transparency_map.hpp:11
void renderAt(const Coords &coords, const shader_t &shader=0) const override
Display the image directly onto the screen.
A struct for storing the pixel coordinates of various UI elements.
Definition coords.hpp:17
A basic image that is a single color when not transparent.
Definition transparency_map.hpp:11
TransparencyMap(const Size &size, color_t color, uint8_t *const mask)
Construct a transparency map image from static data.